Seigi no Ha (Ninja Stealth Game)!
Seigi no Ha (Ninja Stealth Game)
(Unity 3D, C#) 2016-2020, WIP.
Tools and Technologies Used
Unity, C#, Blender, Photoshop, Marvelous Designer, Daz 3D and more.
Project Overview
Seigi no Ha is a ninja stealth game set in 16th century Edo Japan. Players take control of two main characters, which they can seamlessly switch between during missions to outmaneuver guards and achieve their objectives.
The game incorporates features inspired by iconic titles:
Moon Eye Feature: Players can mark multiple targets on enemies and execute a synchronized attack.
Slow-Motion Aiming: Enhances precision during combat.
Fighting System: Engages players in dynamic close-combat battles.
Character Switching: Inspired by GTA V, this allows players to switch between the two characters to strategize during gameplay.
Purpose and Goal
The goal of Seigi no Ha was to fill the gap in the gaming market for authentic shinobi and ninja games with a focus on the old era. It draws inspiration from older titles like the Tenchu series and Shinobido, delivering a nostalgic experience for fans of classic ninja games while innovating with modern mechanics.
3rd and 1st Person Gameplay: Players can switch perspectives depending on their preference or mission requirements.
Character Switching: Fluidly switch between two unique characters during missions.
Weapon Abilities and Skills: Access a variety of tools and abilities to overcome challenges.
Disguise Mechanic: Blend in by taking enemy clothing and disguising yourself.
Map Editor: Design and save custom levels for replayability.
Expansive Environments: Explore large, immersive maps set in Edo Japan.
Lessons Learned
Gained experience working with large environments and multiple enemies.
Mastered techniques for switching between 3rd and 1st person perspectives.
Learned essential optimization techniques to ensure smooth gameplay.
Developed skills in setting up gaming controllers, as well as keyboard and mouse inputs.
Enhanced project management and time management skills.
Learned the value of self-motivation throughout the project.
As the sole developer, I took on multiple roles, including game design, programming, 3D modeling, 2D asset creation, sound design, and project management. Here’s what I accomplished:
Developed the player controller system for smooth character movement.
Implemented the character-switching mechanism for dynamic gameplay.
Designed the weapon system with diverse abilities and skills.
Created perspective switching, allowing players to toggle between 1st and 3rd person views.
Developed enemy AI and their behavioral patterns.
Built the mission system for varied objectives.
Created a map editor enabling players to design and save custom levels.
Added a merchant system to allow trading mechanics.
Designed a fighting system to enhance combat engagement.
Implemented a disguise system, enabling players to blend in by wearing enemy outfits.
Every feature, from the smallest interaction to the largest system, was developed by me.
Thank you for taking the time to learn about Seigi no Ha! I hope you find the game fun. If you’re interested in learning more, feel free to reach out or check out the demo footage links above!
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